The first World War rages on when a group of American soldiers find a mysterious artifact that can summon the ancient evil of the Krampus. After the men are killed in action, the artifact is sent to the commanding officer’s widow who is a teacher at a small-town orphanage. The orphans accidentally summon the Krampus and the teacher, and her pupils are forced to battle this ancient evil.
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The story of Leon, an antiques collector who inherits a house from his estranged mother only to discover that she had been living in a shrine devoted to a mysterious cult. Soon, Leon comes to suspect that his mother’s oppressive spirit still lingers within her home and is using items in the house to contact him with an urgent message.
Since her childhood, Jessica has been haunted by recurrent nightmares whose meaning escapes her. This peculiarity has led her to study the psychophysiology of dreams and to follow a therapy with Sean, her mentor and boyfriend, to try and understand the origin of her nightmares. Following the death of her maternal grandmother she hardly knew, Jessica reluctantly returns to the family home. Jessica then begins to wander in a nightmarish world inhabited by twisted versions of her family members. She gradually improves her skills as a lucid dreamer and investigates to solve the mystery that gnaws her and haunts the family home…
Ten years after a band of mercenaries first battled a vicious alien, the invisible creature from another world has returned to Earth — and this time, it’s drawn to the gang-ruled and ravaged city of Los Angeles. When it starts murdering drug dealers, detective-lieutenant Mike Harrigan and his police force set out to capture the creature, ignoring warnings from a mysterious government agent to stay away.
A group of attractive young people (of course) awaken to find themselves prisoners in a mysterious house with no means of escape. They are each outfitted with new accouterments–electronic devices attached to the base of their skulls–and a recording on a television screen alerts them of their task. In order to escape, they must hurt themselves and each other. The chemicals that the brain produces when in pain are collected by the devices, and when it collects a predetermined amount, the doors will be opened. Fail to do it in time, and everybody dies.